“ FWsim is already usable from top to bottom, and it’s a complete fireworks simulation experience. And of course, full release will be only another step in a long journey – I expect I’ll continue working on FWsim and release more updates for years, just like I’ve been doing since 2010.”Įn quoi la version finale prévoit d'être différente de la version en accès anticipé ? However, that could change - there might be great ideas from the community that take quite a bit longer to implement. “The plan is to be in Early Access for roughly one year – until Q4 2020 or maybe Q1 2021. Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?
We want to make it a powerful, deep and realistic experience, while still being intuitive, easy-to-master and fun.” It allows us to get feedback in real-time and shape the next iteration of FWsim. Steam Early Access is just the right place for that.
That made me realize FWsim could grow and evolve to appeal to a wider audience and not just firework experts. “FWsim started as a tool aimed at professionals and fireworks enthusiasts, but over the course of the years, more and more people got hooked to it and its creative possibilities.